

It is, as the most powerful weapon in Fallout 3, essentially a gun that is used almost exclusively for tackling Super Mutant Behemoths, because it fires eight mini nukes in one shot! It can be found in the National Guard Depot, in the Bunker at the end. It can, of course, be repaired with normal Miniguns which become more common the further along in the game you are.Įxperimental MIRV: This is a unique weapon, which can be repaired with the Fat Man launcher. Players with high Big Guns skill will love its deadly firepower. It's a substantially upgraded version of the Minigun. The Burnmaster is on the ground, along with a lot of ammo crates with plenty of flamer ammo.Įugene: You get this item as one of two optional rewards for the Reilly's Rangers Quest. Continue along the path until you reach a turn to the north that leads to the end, with radiated barrels.

You'll have to open this with either 25 science or 25 lockpicking. Look along the eastern wall for the Franklin Metro Utility door. Go all the way east, until your only option is to take a tunnel that curves to the south. From here head east along the tracks and into the Falls Church/Mason District Metro. The simplest way to get there is to go from Marigold station ( 1 square south, 3 east from megaton) and travel east, through the Falls Church door. Bring some Radaway and perhaps a radiation suit with you when you go. The gun is found in the Franklin Metro Utility. If you like flamers, you might as well get this gun and skip the perk entirely! You can then use all normal flamers to repair it. It deals about 50% more damage than a normal flamer but doesn't receive bonuses from the Pyromaniac Perk. The Weapons (Alphabetical Listing)īurnmaster: The Burnmaster is a unique Flamer. The primary stat for big guns is endurance, and having more points in it will increase the damage done by these weapons. You see, there just aren't many Big Guns in Fallout 3. Most of the Big Guns are pretty well complimented with some degree of Small Guns, energy or melee weapons skill to provide a greater variety of options. If you take this type of proficiency, it will be a little while into the game before you find your first Big Gun, but you'll probably not be dissapointed once you've got it. Weapons range from the Flamer to the Fat Man tactical Nuke launcher. The big guns skill allows proficiency in some of the most powerful weapons in Fallout 3. Fallout 3 Weapons: Big Guns Guide Click here to return to the Fallout 3 Walkthrough Index
